green flag to simulate the generation of user data prototype currently simulating 64,800 memory locations each with range from 0 -21 but even this big chunk could be vastly expanded with a wider color/hue range and larger stamp area
This is a quick mock-up of a save game system idea I had. I wanted to make it look like a credit card. The user's game data is written as a series of colored blocks. To save the data, right click the card and select "save image". To continue your game you would remix the main game project and load this image as a sprite costume. One cool thing about this system is you could create a game that spans multiple projects. My idea is a space pirates game where one project is the main hub where you live, shop, etc. then you can get quests, tasks etc which are run in completely different projects. So you could use a side view platformer engine for the hub project, a top down space engine for the navigation project, a 2.5d scrolling engine for exploring planets, all linked by this card save system. You could include time stamps on the card to allow daily bonuses, cool down effects, all kinds of stuff! discussion post: https://scratch.mit.edu/discuss/topic/345352/