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Hurricane Simulator

JBjbacon233•Created March 25, 2019
Hurricane Simulator
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Instructions

When switching movement modes, make sure to press stop and start again ¡Doing this will reset everything! ↓—↓ Key Binds ↓—↓ X to spawn storm #1 S to spawn storm #2 A to spawn storm #3 Z to spawn storm #4 C to clear the tracks Q for new a song T to toggle "Absurd Mode" Pressing 1, 2, 3, and 4 will change the storm focus (bottom right GUI). Alternatively, hovering your mouse over an active storm will automatically set the focus. Hold J while moving a slider for precise adjustments. Double click the slider panel to input a set value. Hovering over certain buttons in the settings menu will display a tooltip. Original project release date: September 15, 2017.

Description

Project last updated, 06 June 2024 (13.8.17 / 24.9) See below for changelog. ___ Features Planned or Currently Unfinished ___ (this list: last updated 01 Jun 2024) • Update the spawning mechanics. • Observer mode. • Save feature (somehow...) • Update settings menu (and finish new motion type panel). • Update binary interaction (Fujiwhara Effect). • Make storms less likely to reach ridiculous places XD • Damage system update. • Option to display the MPH value in Storm Focus in increments of five. • Still quite a few community suggestions to work on... • Other stuff... ___ Finished features not yet merged with main project ___. • Extra buttons to toggle landfall flashes and name bubbles. • Bugs fixed from 13.8.17 ___ Project Update Notes ___ 13.8.17 / 24.9 (06 Jun 2024) 12 bullet points. ◾ The duplicating local variables problem has been fixed, meaning that I have now been able to make the code of all four systems work the same now. ◾ Settings for using numbers instead of the list of names is complete. ◾ Storm spawning is now limited to only when a season is running. ◾ A new pull down menu: the music player! Adds a little bit of customisation to the current music selection. It's not as good as I want it to be, but it should work fine currently. Also, the behaviour when pressing 'Q' has been updated accordingly. ◾ Main panel graphic slightly updated. ◾ GUI Buttons that would interfere with the simulation are now disabled when a season is running (because of colour detection) :v ◾ The credits menu has been completed supplanted by the "extended interface" – an entirely new menu tree. The credits have been moved there. Having an extended menu enables me to add things without worrying about cluttering up the main screen. ◾ The graphics for the Retire Menu has been updated a little. ◾ Storm Focus, category text graphic is actually black now instead of recolouring from white to black. ◾ Added landfall effect (quick-flashing crosses). ◾ The ACE bar has been replaced with a more responsive colour gradient. It also fades slower and now lights up when the ACE exceeds 200. ◾ The hour clock has been moved to below the ACE bar and changed to a horizontal format. 13.8.16 / 24.8 (23 Apr 2024) 1 bullet point. ◾ Updated the scale text to black in Storm Focus. Woops, I did this in the public version accidentally xD 13.8.15 / 24.7 (10 Feb 2024) 1 bullet point. ◾ The max number in the initial pressure randomiser for storm #2 was mistakenly set to 1914, instead of 1014 (woops). 13.8.14 / 24.6 (01 Feb 2024) 2 bullet points. ◾ The spawning bounds for all the storms have been adjusted slightly. Storms should not longer spawn over Central America. ◾ The initial randomisation of winds and pressure were raised a little. It might be possible now to get wind-pressure ratios that are above the running average (statistically), but I will need to test that in more depth. 13.8.13 / 24.5 (15 Jan 2024) 2 bullet points. ◾ Number naming has been added (only for storm #1). This feature is a work-in-progress. The scripts of the other storms are a complete mess :v ◾ Currently in the process of making the scripts for all the storms the same. Once that's done, changing and adding stuff should become much faster, but it's going to take a while because of how much I need to do.

Project Details

Project ID296826863
CreatedMarch 25, 2019
Last ModifiedFebruary 9, 2025
SharedMay 11, 2019
Visibilityvisible
CommentsAllowed