Instructions are in the simulator. This finds where 3 planes intersect in a 3D field.
This is for graphing planes in three dimensions and finding where they intersect, complete with old-computer graphics! This project was actually incredibly easy, although time-consuming, because I learned Cramer's Rule in Algebra class. So technically, this is a matrix solver. Which I have also made (see Remixes below). Click Love It if this helped! (or click Love It anyway, I'm not picky) Honestly, I made this a while ago, long before Scratch 2.0. Because of some issues involving naming sprites, the scripts involving in printing text are unnecessarily complicated. Don't bother looking at the code -- it's a mess, and I don't want to redo that even if it helps make it comprehensible.