Just trying out some formulas for 3D rendering - this time; the TORUS! Enjoy!
Credits to Richie Stauffer: http://calvinshobbies.blogspot.no/2011/01/3d-graphing.html Still using the 3D Engine from "Prototype: Sphere" - http://scratch.mit.edu/projects/29627258/ Back-face culling method still works, but haven't made any function to calculate real-time values.