-WARNING: This game is unofficial and contains Flashing Lights, Loud Noises, and lots of Jumpscares! Once you beat the game and get the ending credits, if you want to exit or escape the credits, just press [SPACE] -MUST READ BEFORE PLAYING: -NIGHTS 1 - 2 -These Nights only contains the animatronics, Funtime Sonic and Funtime Tails. You are in an office with two parts. You will enter the night facing a door. Click the blue button on the right to look behind at the control panel. There will be two buttons in the center (the ones on the side do nothing). Press the orange sun button to turn on the door lights. When you click this, click the green button to the left to turn around back to the door and the light will be on. To close the door, click the blue lightning bolt button to the right to close the door. This, however will also turn off the light if it is on. The button that says "MOUSE" in the bottom left corner will flip up a panel. Hover your mouse over it to access it. In the panel, it will display your door power. It goes down a little faster in Night 2 than 1. Once you run out of power, you can no longer close the door or use the light. In the same room as the two door buttons, if you press SPACE, you will turn on the flashlight and view part of the storage area. If there is an animatronic there, once you flash the light, they will go away. If they are still there, don't worry. It's just a glitch. They'll move eventually. -NIGHT 3 - 4 -These nights only contains the animatronics, Shadow Luiginette and Molten Toy Sonic . You have one room and two areas. If you press SPACE, the animatronics will go away just like in NIGHTS 1 - 2 with the flashlight. In this night, however, your flashlight runs out very fast. So, you must click the button in the office that says "Click here to access panel". It will then take you to the panel with a button that says "REFRESH BATTERIES". This is to reboot your flashlight. It may take a few seconds. The lights on the meter on the "refresh" button indicates about how much battery power you have. As stated earlier, just flash the light and Shadow Luiginette and Molten Toy Sonic should go away. However, M.T. Sonic works a little differently. When he moves to your office, he turns your battery off, and you have to reboot them. Because of this, however, it takes a little longer for him to attack. -NIGHT 5 - 6 -These nights only contain the animatronics,Shadow Luiginette, M.T. Sonic, and Funtime Golden Sonic. In these two nights, you will be greeted with a green office. Press SPACE to use the flashlight in the air vent. You cannot crawl into it, however. There will be a button that says "MOUSE" at the button of the screen. Hover your mouse over it, and you can access the Funtime Entertainment Panel. There is a sign that says "F.T G. Sonic Status: ON(OFF)LINE". Under it will be a "Reboot" button. click it to reboot him back to offline. There will also be a button that says "Cut Power" and "Power On". Depending on if you have the power on or off which button will show. If you cut the power with an animatronic there, the power will shut off and they will crawl out of the vent. If you turn it back on, they should be gone. If not, keep the power off for about two more seconds. This only works for Luiginette and M.T. Sonic. If you cut the power with F.T. G. Sonic, he won't go away, so you have to reboot him. -NIGHT 7 -dyfutgy4e5ury564yt6thjr543575tj4i3
The (unnofficial) finale to Five Nights at Sonic's is here! The 6th and final installment to the popular fan game series crosses paths with a sister-location asthetic!