Left and right arrow keys to walk; hold Z to jump (or double jump). There is no goal; just jump around and explore. Key places to check out: - The platform beside the tall wall. - Standing above the tall wall. - Standing to the right of the tall wall (you can't see behind it!), or to the left of it (you can!). - Standing on the cliff to the right... and sliding down the side.
A smooth and floaty, tweakable and useful camera system this time! This is pretty easily the most complicated code in this project (scroll up-left in the player sprite's code area). It's not 1000% Able To Do Everything yet (specifically there's no demo of a camera "guide", although the impassable-wall is sort of like that) - but it can do a lot. Credits to Team Cherry for Hollow Knight, which this project is based on all around, and of course which the player character sprite is based on.