I have created an easy way to detect hills! Though it is low quallity, It makes platformers much easier to make, without all the work of making all the big scripts for high quallity hill detecting. The trick is to say, When flag is clicked, whenever he's not touching green, change y by -3, but when he IS touching green, change y by 4. You have to use those numbers, or else the sprite dosn't raise up the hill fast enough. I probably will use this in the superguy game, and I'll come up with some excuse for all the bumpyness. Please comment on what you think, and if you thought this was usefull, press love-it. Controlls: w,a,s,d.