Looks like Sonic is up against a Chaotic foe! Jump Dash - 3 EP - deals 100 Damage Spin Dash - 5 EP - deals 200 Damage (Mash A Button) Flying Kick Combo - 10 EP - deals 300 Damage (quick time event based on A and W buttons) ??? - 100 EP - that's all you need to know... Ring Catcher - 0 EP - Deals 0 Damage (Move and gather rings with the A and D buttons) Jevil: Has 2 attacks (yes i know i'm lazy...) 1. Chaos Diamonds 2. Devilsknife (dodge jevil's attacks with the A and D buttons) Endings: There are 3 1. Game over 2. Bad Ending 3. Friendly Ending
IT MIGHT NOT WORK: so go into the project and try refreshing a couple of times! You could call this the next episode to Sonic vs. Metal Sonic (https://scratch.mit.edu/projects/205929221/) This could turn into a multi-episode story, so make sure to click on the heart and star for more! credit to SEGA, Toby Fox, and others that provided sprites and such! The coding was all me though. For more RPG's: https://scratch.mit.edu/studios/6015340/ Turbo mode surprisingly makes the animations/attacks way smoother, although it effects soemthin else too...