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The Pixel-gray-tor! (Mobile Friendly) v1.4 (Grayscale Pixel Art Creator)

UNuntitledTheGreat•Created March 1, 2019
The Pixel-gray-tor! (Mobile Friendly) v1.4 (Grayscale Pixel Art Creator)
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Instructions

For a full understanding, please read read all sections Putting codes in the comments: Due to Scratch's pthone niumber blocker (had to mispell to avoid bad word checker), the numerical codes are crossed out in the comments. As a fix, alphabetical codes have replaced them. Old codes will continue to work, and they can be converted by being loaded and saved again. Reading codes from the comments: You can either use the convert tool, which will detect it is an alphabetical code when you paste one in and convert it back to a numerical code, or directly put it into "Load", which will decode the code and then render it. Editing: To select a color, click on the one of four colors you want in the side bar. Click on a pixel to change it's color to the selected one. The four colors are white, dark gray, light gray, and black. Saving: To save, press the "Save" button. Wait while it scans the image. Then, the Save File list will come up, and the just-performed scan data will be at the top of the list. You can copy and paste the code somewhere safe. Click "X" to close the list. Viewing Codes: The "Save Files List" will automatically appear as soon as an image is done being saved, where you can copy and paste a code. If you close the save files, you can open them again by clicking the "Save Files" button. Loading: Click the "Load" button and paste in your image code (Like one you saved from one of your creations or one of the cool codes). Let the image render. Enjoy or edit! Before reading below: The numerical color codes are the original native format, described below. Compressed alphabetical codes from the numerical code are now what is used. Older numerical codes still work, but alphabetical codes are now the only format you can save in, verses having to convert the numerical code to be comment-sized (alphabetical) code before. Inner Workings of the Rendering and Editor: For various reasons, you may have to manually piece back together your art code, or you just want to have fun. For that sake, the numbers of each color are: 1: Black 2: White 3: Dark Gray 4: Light Gray 5: Darker Gray If the code you enter in "Load" is shorter than 108 (300 if using high format) digits, then the renderer will render after the end of that code with the final digit of the code, thus why "Blank Screen" codes work. If you enter nothing, the renderer will render a blank screen of the last color it used, white if the program was freshly opened. For convert, I used loops to generate a list of 625 possible 2-letter combination (25^2, because I only use A-Y) that correspond to the 625 possible combinations of 4 digits (5^4). When encoding or decoding, the list number of the four digit code is assigned to its list number in the list of letter combinations and vice versa.

Description

Do you have any hip creations that you want other people to see? Well, then, you can post your codes in the comments (make sure to convert them!), give a title, and be eligible to have your creation become a Cool Code with credit to you! Please note that I cannot put everyone's code in and that I can edit the title and delete cool codes at any time. Before you continue: Please report any glitches or anything you otherwise have an issue with. Looking for Cool codes? They've been moved to the "Save Files" list to save space in the notes and credits. You'll find them below your own creations. (If no creator is specified, then the image was created by me). The image rendering was inspired by that of the CRT TV. I originally learned how one rendered from this one video that explains how a CRT TV works and why Duck Hunt and other light gun games do not work on LCD TVs at https://www.youtube.com/watch?v=DzIPGpKo3Ag I give credit to those many Scratchers who use save codes in their project. The save system was inspired by the one showcased in projects by @griffpatch The soundtrack is a modified version of the Chill loop. I used Windows' stereo mix to record the sound into Audacity, an open-source sound editor you can get for Windows, Mac, and Linux here: https://www.audacityteam.org/ 2.0 Alpha is here: https://scratch.mit.edu/projects/419418979/ Version Log: v1.4- Updated the UI and reduced the number of sprites. Codes are now compressed by default when saving. Old codes still work, though. However, support for exporting in the old format is gone. Also, load now provides an option for a simple blank canvas. In addition, turbo mode was turned on for saves. v1.3.4- Fixed a minor bug where if you stopped while you have "Save Files" open, the list would show over the splash screen. v1.3.3- Made the HI format the default format. v1.3.2- Made it so toolbar disappears while scanning, converting, or loading codes. I also made it so you couldn't accidentally change a code while saving or loading. v1.3.1- An emergency update right after 1.3 release to prevent people from using this to encrypt and decrypt pthone nuimberz for/from comments and make sure a code is valid. v1.3- To save the project, I added features so that you could convert codes into an alphabetical code to post in the comments and convert it back to a numerical format. You can paste an alphabetical comment directly into load, and it will automatically convert it. I also made new cover art and a pixel version of my signature eightball. v1.2.1- Added a Yellow Background v1.2- Added the "Theme" button to change between different backgrounds for the the program. That means an escape from that dreary, dark-gray background! v1.1.5- Cool Codes have been moved to "Save Files". v1.1.4- Now when green flag clicked, codes are not deleted. v1.1.3- Lowered sound track volume v1.1.2- No more "Oops! Wrong Code!" comments! Now, you are prompted to type a label for your code. (The label is not joined with the code. It is a seperate list item above the code it describes.) v1.1.1- Added a button to see save files after you save them so that you do not have to save a new file every time you want to look at an old code. Also changed the way you draw with pixels so that if the mouse is down and touching a pixel, it changes to the selected color. v1.1- Added New High Format! That means more pixels to edit! To accompany, there is a color selection bar that works on the original format, too! v1.0.1- Fixed the color detection of dark gray pixels while saving. If you liked this project, try checking out my other projects, such as Windows 94: https://scratch.mit.edu/projects/356585542/ .

Project Details

Project ID290565885
CreatedMarch 1, 2019
Last ModifiedNovember 13, 2021
SharedMarch 12, 2019
Visibilityvisible
CommentsAllowed