---------------instructions: (p1->ghostbusters, p2->ghost)--------------------- -at the beginning, p1 places sensors on the floor. p1: p2: "i,j,k,l"=up,left,right,down "w,a,s,d"=up,left,right,down "m"(hold)=lamp "c"=make yourself visible "o"=change buster "u"=autolamp for buddy "-"=use special item "."=trash active item ------------------------------------------important:------------------------------------------ the buster try to catch the ghost with light, the ghost tries to catch the buster by touching them.the ghost has to charge himself with "ghost energy" by stand on a sensor (red=ghost is far away, yellow=hes near the sensor, blue=ghost is charging). the buster have to collect batteries to charge their batterry. the detector tells you the distance to the buster YOU CURRENTLY CONTROL (green to red=far to near) -----------------------------------------items------------------------------------------------- -blue battery= big charge -purple battery=moderate charge -red battery=low charge -white battery="ghost lamp"(YOUR light goes though walls (not from your buddy)) -target="super detector"(better detector) -grey circle="light mine"(try it out ;D) -red circle="light grenade"(grey ring appears by activate. trash your item (".") and you throw a grenade!
the game is oriented by nintendoland=>luigis mansion (WiiU) the key sensor for keys like "-" or "." is from @griffpatch music: minecraft "mellohi" by C418 engine for rotating by moving from me ;D http://scratch.mit.edu/projects/28921620/ ?-do you have item ideas? POST THEM!!!!! :D