Total development time: About 20 hours This is a very complex game, made for a school project. Please report any glitches you find, and PLEASE READ THE INSTRUCTIONS BELOW. Everything in this game is original, and created by me, with the exception of the map, which was cropped from a Google Images result. ***Instructions*** This is a multiplayer game designed to emulate the Peloponnesian War between Athens and Sparta in as complex and realistic a setting as possible. There are several historical anomalies to make this a fair game: the Plague of Athens and the death of Pericles are ignored, but so are many of Athens’ colonies (to make the number more even). Sparta's deal with Persia, which led to an enhanced navy, is also ignored. The basic interface is simple: 1. hover over city-states (poleis) and their names will appear above them. 2. At the top of the screen the stats will be displayed. 3. Red city-states are allied with Sparta; blue ones are allied with Athens. 4. City-states blinking yellow will starve on the next turn if they are not saved by their allies. 5. Square city states are capitals; the goal of the game is to conquer the other capital in battle or starve it to death. When you see a circle rotating in the top-right corner, please wait for the calculations to complete. Athens gets to move first. First, they can perform a naval transfer. 1. Click the type of resource you want to transfer—the sword for army, the silverware for food, or the ship for ships containing no other resources (note: since this is a naval transfer, the first two require one ship). 2. Click the city-state that wants to send resources, and then click the one that wants to receive. 3. Use the arrow keys to adjust the amount and press space. 4. Land-based transfers work the same way, but different combinations of city-states can be used and no ships are involved. IMPORTANT: Be careful which city-states you select! If the city-state you choose cannot transfer to anybody, you will be forced to skip the transfer. Click the “Skip Phase” button to do so. Athens then gets to engage in a battle. 1. Choose whether you want it to be land-based (ship crossed out) or naval (ship) by clicking the sign. 2. Click the attacker and the target city-states, and adjust the number of resources as you did before. 3. Naval battles require Ship resources, and land-based battles require Army resources. 4. If you use more of the resource (Army or Ship) than the opponent has, the city falls to you, and all of its resources (except the ones you just defeated) become yours. 5. If you have extra attackers, they will be transferred to your new territory. However, if you use fewer army/ship resources (whichever you used) than the defense, yours will decrease instead. IMPORTANT: The same restriction mentioned above applies to battles as well. Sparta then gets a turn to do all of the above. The controls are the same. After Sparta completes its battle, the statistics are updated. Food increases by Agriculture, decreases by Population, and then decreases by Army. If Food reaches zero, the city-state dies, and cannot be interacted with by anybody. Also, Army and Navy resources increase. Navy increases more quickly for Athenian city-states than Spartan ones, but Army does the opposite. ***Strategy Tips*** Keep an eye on your food! Remember that you can also decrease food usage by removing soldiers, not only importing food. Athens uses a lot of food, and has very little agriculture. Import a lot of food. Even if you have a very strong army, you can still be beaten in naval battles. The opposite also applies. City-states beaten in naval battle transfer all of their Army resources to the winner; those beaten in land battle transfer their Navy resources. You can only start one battle per turn—focus on key targets! Sparta has many strong army city-states close to Athens. Athens must keep a close eye on this, especially in the beginning!