Oh, I'd also like to note this project was created back in 1.4, at that time they did not have clones so I devised this complicated system to keep track of what bullets were available to be shoot out of the cannon. It devised of a list of 1s and 0s. (1 meaning available, 0 not available.) Each cannon ball had its own number in the list and it would keep track of its self. the canon would check the list to see if any of the items in the list = 1. if there were any, it would send a broadcast to that sprite, who would then change its number in the list to 0. then if would fire, go onto its trail of destruction, and when it finally hit the ground it would change its number back to 1, ready to fire again. This system was developed by myself, I didn't get any help of used a source, or saw anybody else using it so I think it's safe to say that there's full credit to me on that system. :) Hope that explains things well enough for you.
Hello, Scratchers! Welcome to one one of the best games you will ever play on Scratch.mit.edu! (jk)... Cannon ball is a game I've been working on for a couple of days now and I've finally released it! *-YAY!-* Most of the instructions are in the game. So i don't think I need to explain them. So the "High-scores" lists is go cause i didn't want to update it all the time, so I'm going to put ranges instead. -=Scores=- 0-30: Wimp! 31-50: You lose! 51-80: Ok... 81-100: Great! 101-130: Wow! 131-160: Good shot, huh? 161-200: Dang, dude! 201-250: Amazing! 251-9000: U R A GOD. 9001 and up: IT'S OVER 9000!!!!!! -=Accuracy=- 0-.1: You hit nothing! .1-.2: Horrible! .2-.3: Bad shot, eh? .4-.5: Not bad... .5-.6: Average. .6-.7: Nice aim! .7-.8: Spy status .8-.9: Agent status .9-1.0: Sniper status! 1.0 and up: Sniper pro! I know I've been off for a long time so I'm sorry if you thought I retired, but I still live on!!!! Credit to: MeTwo, and FaceOs. Btw, I would like you guys to follow me on the beta website because that is were I have been putting all my latest projects!