This runs in Scratch 3. Not 2.0 though. It demonstrates a fix I may have talked about with you guys in the past. I was actually kinda surprised that it worked. Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
x to boost This was pretty easy because I conviniently had the boost script as a custom block I also changed the boost from being a variable to using my number engine i also added an effect