Here I give you some of the objects that I use translated into English... Remember to click on the green flag for the managers to start trading. Look inside, the stage, each object and break it your way. Create clones and have fun...? I think I will leave aside the variables that you can modify.
I can't comment everything because scratch delete my comments. >:C ------------------------------------------------------- The delta time is the time that has passed since the last frame and is read-only. The X and Y differences are used to measure the entire scenario and are read-only. X and Y Punchs are for hitting the stage in one direction and more sense of rhythm, you can set them manually. Screen shaking is for the whole stage to shake. ------------------------------------------------------- COMMON VARIABLES: > Clon or C: Always have to be 0 > Warning: How long do you want the object to be noticed before appearing? (The minimum is 0.001, never 0). > Life or Persistence: Time the clone stays on the screen (The minimum is 0.001, never 0). > Rotation: How fast do you want the object to rotate?