ScratchData LogoScratchData
Back to mistervb's profile

Conditionals Practice

MImistervb•Created September 29, 2014
Conditionals Practice
1
1
12 views
View on Scratch

Instructions

Press flag. The three sprites will always start in the same locations. When the mouse pointer is touching the cat, he will dance and think about his dancing skill. When it is not, he stands still. When the mouse pointer is touching the flying hippo it stops. If it is not, it flies around. If the hippo is clicked, it will change color. When the mouse pointer is over the ballerina, she will go up and down. If the space bar is pressed while she is dancing, she will jump up in the air.

Project Details

Project ID27843532
CreatedSeptember 29, 2014
Last ModifiedSeptember 29, 2014
SharedSeptember 30, 2014
Visibilityvisible
CommentsAllowed