Basically if you know how Super Smash Bros. 64 works, this is like a downgrade. J: Attack H: Special U: Jump (Reminder to have tap jump as an option in final) A and D: Walk (S to run) X to crouch or fall faster Y to shield -------------------------------------------------------------------------------------------- J + Space (W or X for different directions): Smash Attack Run + J: Dash Attack J + W or X while on ground: Tilt Attack J while in air (W or X for different directions): Aerial Attack H (W or X for different directions): Specials Y + A or D: Sidestep Y in air: Airdodge Y + J: Grab (Note, grabs on the ground are different from grabs in the air) --------------------------------------------------------------------------------------------- Crouch on a platform to go under it Touching the edge on a stage will grab on its ledge Jump in the air to double jump Up special helps you recover
Disclaimer I am NOT reverting back to 2D games. This is a remake of the original Super Star Fighters. I just wanted to make this game better because I realized it had a lot of wasted potential. But yeah, you could consider this SSF3 if you want. You'd just be wrong. And also the actual game will have health bars (which is why the knockback is so low) Oh yeah, press P to access debug.