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L.B.E.1.8

COco13•Created August 7, 2012
L.B.E.1.8
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Description

My level builder engine. Left/right arrow keys to move, and press up to glide up then down. Its different than jumping. It allows you to glide over platforms before sinking, but you must move before you sink. I figured I wanted to make something different than jumping, not that I don't know how to make a sprite jump b/c I do. Click to make a block and flag to restart and clear your level. To save your level: 1) Download and hide the user and the builder 2)ctrl click the background 3) grab screen region for new costume/sprite 4)select the entire background/everything in your level 5)export your level V.1.1: Color sensing, glide to jump and sink, normal x movement (no velocity). V.1.2: You can sink while glide-jumping V.1.3: Hidden builder so you can select your level while saving. You cannot jump while you are off a platform. V.1.4: Improved color sensing. V.1.5 Fixed V# again in project notes. Slightly improved color sensing. Cannot through go through platforms (besides example level) but is glitchy. V.1.6: Added another kind of block. Its a death block. It changes the user's lives by -1. Down arrow to switch between blocks. There will be L.B.E. 1.7. It will include more types of blocks. Please do NOT remix this until I make the full version. Thanks-co13 (Commander13). V1.6 (updated)- Fixed the death block. It is an escape death block. That means you need to jump to get off it. It also is a platform block. You can stay on it, but it will hurt you. There will be more blocks in L.B.E. 1.7 V.1.7: Fixed V# again, made new blocks, the new death block that brings you back to the start, but you have to change the variables "startx and start y"'s number to the x and y position where you want the sprite to respawn. I hope you scratchers understood that. I have also made a new block the spring block it makes you rise and sink until touching another spring block or platform block. Download and see the sprite "builder's" costumes to identify each kind of block. V1.8 should be the final engine, but I am not sure. V1.8: Added 3 more blocks and the level changer's scripts: see example's levels scripts. Sink Block: Makes you sink. LauncherBlock: Launches you to a fair distance. Goal Block: The goal. This is the final engine. You can use this as long as you give me credit (co13).

Project Details

Project ID2718033
CreatedAugust 7, 2012
Last ModifiedAugust 7, 2012
SharedAugust 7, 2012
Visibilityvisible
CommentsAllowed

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