=================================================== {READ SYNTAX BEFORE USE} Ultimate Movement Controller, go to the see inside tab to look at it. Allows full control of movement types, gravity, trails, jump height, and more! Will be adding new game-types soon! Like + Favorite + USE! Please show me what games you make with this block! -Write in Chat. ===================================================
All you need to do, is copy/paste the script and then add the variables in listed under variables. The script takes care of the rest based on what you enter in the block. vvvvvvvvvv!!!!!!!!!!!!!!!!!!!!!!!![READ]!!!!!!!!!!!!!!!!!!!!!!!!!vvvvvvvvvv Syntax: First Input Can Be: Platformer(Has gravity, and up is jump), 2D Game(Basic Controls[Left,Right,Up,Down]),Side/Side( left and right control plus edge detection, and finally Pong Mode( Up/Down with edge detection) Second Input is the Character's Jump height when it is in Platformer mode, this value can be changed to any number. Third Input is the Character's Gravity effect, this value can be changed but it is recommended to stick to intervals of 0.1 otherwise the gravity increases drastically. Fourth Input is whether or not your character has a trail which looks like ghost copies of the object moving behind it, this input is only engaged when you type "Yes" into that input, if you want it to be disabled just leave it blank. This modifier works for all the gamemodes. (A bit buggy for gamemodes beside Platformer but they function) Fifth Input: WEAPONS! Really easy to use, all you need to do is enable it and then you can create a seperate object and whatever sprite you want as the object. Then you get a "When receive broadcast" and choose the weapon fire message. This will allow you to bind whatever action you want to the Weapon mode.