Click the green flag. Put in a tile name from the list. If the tile shows up along with a variable and starts gradually turning black (pixel by pixel): The program is reading the tile's texture and putting it into a list for later use. Wait until the variable goes away and then use the keys listed in Notes and Credits to resize/move the tile. If the tile shows up without a variable in front of it: The tile has been detected in the list and is not being reread. You can use the keys listed in Notes and Credits.
**Please report color glitches when the grayscales are rendered!** Keys: C = clear the screen R = redraw the tile if it has been cleared from the screen WASD = move the tile up/down arrows: size the tile up/down Credits: Credit to Mojang and jnkboy for the textures yanked from 15w51.jar ( minus the animated ones and most of the ones that look weird ) Someone else made the Detect Color block; I forgot who. (sorry) Also credit to: James Gosling Bill Joy Guy Steele Gilad Bracha Alex Buckley maybe somebody else for the rgb-hsv and hsv-rgb code in java.awt.Color my favorite textures: structure_block debug