Over years people have wanted a fast and easy way to make Undercards from the famous game Undercards but the only way they had was to Inspect the coding UNTIL NOW! Press T to edit card Name first Cost of card second Attack 3rd HP 4th and last but not least effect of the card. Read subtitle above what thing is asking to see max word count. click on card to change from spell to monster. click heart to change rarity. click arrow to change card looks or make your own sprite. A key to hide arrow and logos. D to bring them back. When card is finished go inside the game right click on stage and then save the stages looks to a file. and BAM the card is finished hope you have fun! suggest a card picture for me to add and if its Undertale related I will add it!
READ INSTRUCTIONS! have fun with it! took me a while to make. Effects to add to cards. Can't attack: Monsters with this ability can not attack during their turn, even if they have 1 or more ATK. They are still able to do that damage while defending. Charge: These monsters can attack right after being placed. Other monsters need to wait until the next turn in order to attack. Haste: This works the same as Charge, but monsters can't attack the enemy directly on the first turn. Taunt: Enemy monsters must target these kind of monsters. They can't attack any other monster or the player. Effects and abilities are unaffected by it. Dodge: These monsters will take no damage the amount of times shown on the card. The number will decrease by 1 whenever they would take damage. This number will reset at the start of the owner's turn. Armor: Monsters with this effect will have the damage they take reduced by the number shown on the card. Transparency: Monsters with this effect are unable to be targeted by spells, effects and monsters. This effect lasts until the monster with the ability attacks. Taunt doesn't work if a monster has both effects. Candy: Monsters with this effect restore 3 HP at the end of their turn. Turbo: These effects activate the moment the card with the effect is drawn from your deck. Magic: These activate the moment you place them from your hand. Future: These monsters have an ability that will activate after the number of turns shown on the card, like a delayed Magic effect. Silencing them won't stop the effect from activating. Start of turn: As the name implies, these abilities activate at the start of every turn as long as the monster is alive and isn't Silenced. End of turn: These abilities function similar to the previous one, but will obviously activate at the end of every turn. This includes the turn in which they have been placed. Dust: These activate once the monster that has it dies. Others: There are also abilities that don't follow any of these rules, but have their own way of triggering. Abilities like these include 'Whenever this monster is damaged...' or 'Whenever a monster is summoned...'. Statues effects Silence: If a monster gets Silenced, it loses all its abilities and will be reset to its base ATK and Max HP. However, if its Current HP is lower, it will not be restored to full health. Determination monsters are immune to this effect. Silence will also remove the following 2 status effects. Paralyze: When a monster is paralyzed, it is unable to attack on its next turn. KR: Monsters with this effect will take 1 damage at the start of their turn. Dodge resets before they take damage, and Armor blocks it completely. All info for these effects came from http://undercards.wikia.com/wiki/Abilities