If the project says to click the flag again, please do so. Side note: Ctrl+M breaks the game in full screen. However, it is highly recommended in small screen. Side note 2: Nothing I can do about the lag. Click "info" to see info about the selected character. You can suggest characters.
↺ʍβr€∫∫⍺ ੨ How fast can you react? Unlike most dodging games, in this one, you're hanging from an umbrella, using it as a shield and a lift. Play different modes, choose soundtracks, characters, and umbrella colors! Music- (menu) Atlantis by The Ardor (game) Trogodolobyte All code belongs to me, feel free to use the rope physics and characters (which are both pretty trash) Credits to Google Drawings for the fonts. _________________ Very long changelog: ~~~~~~~Revived: ↺ʍβr€∫∫⍺ ੨ (3.0) 11/10 (3.0)- Smoothed out character switch, made the background look trashy, decided to make a sequel 11/11 (3.0.1)- Made the sound button adjustable, fixed minor display bugs, not owned characters are now pixelated and ghostified. 11/16 (3.0.2)- Changed info button look, added "spike ambush" 11/22 (3.0.3)- Animated settings button, fixed many minor display bugs, improved enemy instructions, changed font, added "List of Favorites" 11/23 (3.0.4)- Added umbrella color slide, finished number engine 11/25 (3.0.5)- Smoothed out some movements, made two types of "snipe"s instead of one 12/6/18 (3.1)- Nerfed big character varieties, added health bar, moved some stuff around in the home screen. Began the concept of different modes. 12/20/18 (3.1.1)- Conceptualized Boss mode, Arcade mode, and Power mode. Added partly functional switch on the side. Changed coin look. 12/20/18 (3.1.2)- Changed loading screen/animation, fixed a few minor bugs/unfinished parts. Made sliders nicer 12/22/18 (3.1.3)- Edited some graphic designs (buttons, menu screen, background) 12/24/18 (3.2)- Made boss mode functional, changed backgrounds and loading screen again, also fixed quite a few bugs. 12/25/18 (3.21)- Fixed a bug that didn't allow one to die, fixed a bug where player didn't render, made laser beam thing move. 1/3/19 (3.2.2)- added title light thing, centered main buttons 1/6/19 (3.2.3)- animated title, changed layout a lot. (Moved buttons downward, made color thing change main menu colors) 2/12/19 (3.2.4)- Worked on boss mode, made undertale-like obstacles, made half-screen death beams thing, fixed main biggo shooter 2/29/19 (3.2.5)- You can now toggle between velocity and accelerative movement (from settings) fixed(ish) lasers in boss mode. 3/5/19 (3.2.6)- updated descriptions, added stickman character, added mobile movement joystick/slider/whatever, absolutely demolished the seventh character and replaced it with spoopier one 3/6/19 (3.2.7)- updated sniper sprite and animations, updated boss pellet shooter to multiply once in a while 3/10/19 (3.2.8)- secret stuff. You'll find out in time ;) Also, updated mobile controls for arcade mode. 3/27/19 (3.2.9)- updated a few character sprites, added sound effect for boss laser, thinned boss laser (a few unrecorded updates) 4/15/19 (3.2.10)- big progress in secret stuff, fixed damage detection in boss mode 4/18/19 (3.2.11)- Removed mobile controls in computer plays, added bullet enemy in boss mode, fixed draw (broken when fixing damage detection), fixed damage detection in arcade 4/19/19 (3.3.0)- implemented real rope physics (thanks to @Java_Programmer for helping me!), updated bullet enemy in boss mode, squashed a few bugs, changed damage values for some enemies