Main controls: Click and drag with the mouse while it is hovering on a vertex to apply a force: - mouse left/right to apply force left/right - mouse up/down to apply force up/down - mouse up/down while holding space to apply force fwd/back Move camera: W/S: forward/backward D/A: right/left E/Q: up/down right/left arrow: look right/left up/down arrow: look up/down
I've come up with a plan to make a 3d physics engine separate from the old one, so this way I can work on both independently until the I can finally merge them together. this supports rigid physics (compliments to @eRKsTOCK) and collision detection (compliments to @DCPU-16, modified by me). it's pretty messy right now, the physics look too 'bouncy' and culling doesn't work yet... 1.1 - attempted to get rid of "rubbery" effect 1.0 - shared alpha physics engine (lots to work on still)