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Agent 13 Test Engine

A_A__B__3__T__E__S__T•Created June 9, 2012
Agent 13 Test Engine
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Description

The engine for a game I might be making...all sprites and programming done by AtomicBawm3. The AI works by comparing the x and y differences to determine which to move...unless the movement in that direction resulted in hitting a wall in which case he moves on the other axis. If he's shot, he shoots. If he sees you, he shoots every 3 seconds. The health bar is pretty unique. It uses two response variables and the overall health to create an interesting effect: When you're immediately shot, you lose a good amout of health. If you're given a little time to recover, you recover health up to the darker health bar. If you're given a lot of time to recover, you start recovering back to full health. WASD or arrow keys to move. Mouse to shoot. UPDATE: Separate map for bullets...if you're standing. You can now crouch behind any chair, table or....anything I guess. But beware, if you're crouching, your shooting is slower and you can't shoot through the objects you're hiding behind.

Project Details

Project ID2599461
CreatedJune 9, 2012
Last ModifiedJune 9, 2012
SharedJune 9, 2012
Visibilityvisible
CommentsAllowed