Up Arrow - Throttle Up (Partially Implemented) Down Arrow - Throttle Down (Partially Implemented) Q - Rudder Left (Partially Implemented) E - Rudder Right (Partially Implemented) A - Roll Left D - Roll Right W - Pitch Down (not implemented) S - Pitch Up (not implemented) Don't use turbo mode
hee hoo Isometrics are hard It's currently "broken" Basically I'm making the scene move by -1*(angle of wings)/10 so since I originally made them flat, the angle was always 90. I have to make the angles on every shape 0, which would make them look sideways in the editor. Still working on that