MAP CONTROLS: Just walk around using the arrow keys. You may encounter an enemy. To interact with something, press space. Pressing + opens the inventory. Pressing - open up the card menu. BATTLE CONTROLS: When given an attack wheel (your turn to attack), press left or right to turn the wheel counterclockwise and clockwise respectively. press up to attack (using the item at the top of the wheel). During the attack, you will get a bonus if you press space at the right time. The possible bonuses are: OK, GOOD, GREAT, and PERFECT. Also, it will remember what the backdrop was before the battle, and will swap back to it afterwards. THE WHEEL: On the wheel, you should see a number on the bottom right corner. If PLEASE READ: Welcome! Thank you for looking at my 1 vs.1 turn based combat system! You can use this in your game as long as you CREDIT ME. I made it in a way where you could easily add enemies and attacks and allies and all sorts of other cool stuff. As a player, I did not implement having more than six things on the wheel at the same time, but can easily be programmed to contain any amount really. It's not that bad. Also, your welcome for the stage backdrop. I figured it was better than a plain white screen. This engine is intended for RPG use, but can basically be used anywhere. QUESTIONS? CONCERN? SUGGESTIONS? Put 'em in the comments please! CREDITS: I made everything. Absolutely everything. Also... Please follow me. You don't know how hard it was to make this. Thank you for reading all that you did. Have a wonderful day!
NOTES: PRESS SPACE AT THE RIGHT TIME WHEN ATTACKING FOR A BONUS ADDED TO YOUR ATTACK. Formula For Battle Bonuses: Ok = x1.05 Good = x1.1 Great = x1.25 Perfect = x1.5 Formula For Healing Self: (Weapon Damage) x Bonus and (MP) = (MP) - (MP Cost) Formula For Attack Damage on Enemies: ((Weapon Damage) + (Ally Strength)) x Bonus and (MP) = (MP) - (MP Cost) Formula For Attack Damage from Enemies: (Weapon Damage) x (1.2)