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Arrows

FUfullmoon•Created September 2, 2008
Arrows
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Description

Using the list function in 1.3, complex object interaction like this is now implementable. Each arrow finds the closest one to it and points towards it. It requires an "angle pointer" sprite to function. I tried it using trigonometry, but there was only a minimal performance gain and multiple sprites caused error messages. Oh, well!

Project Details

Project ID256589
CreatedSeptember 2, 2008
Last ModifiedSeptember 2, 2008
SharedSeptember 2, 2008
Visibilityvisible
CommentsAllowed

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