Use WASD to move. (Hold mouse down for analog turning) Press R to toggle red things. Press M to mute the beeps. Press C to look backwards. -------------------------------------------------------------------------------------------- MAJOR UPDATE: Updated the grass/horizon renderer. Now it is meshed with the road rendering. Now it should work compiled. Drive around with perspective until the night comes and goes! UPDATE: Added note-based sounds. Humming is annoying. BTW, the vrumm sounds in the first race really was me humming. UPDATE: Added a changing horizon! UPDATE: Added toggle red things and mute buttons. UPDATE: Added speed and road effects, fixed unaligned red things. UPDATE: Added secret. and improved red thing spawning. UPDATE: Added rear-view mode! Woo!
I was going to make a pen based race instead of a sprite based race, and I did, but I was having trouble with the curving effect. And now I have a curving effect. Please remix this! Try to make it look and act like the following games: -F-Zero (SNES) [If falls off edge you die] -Super Mario Kart (SNES) [Collisions bump you rather than boom] -Rush 2049 (N64) [Buildings pass by] -Pole Position (Arcade) [Reskin everything and add white side things] -Hydro Thunder (N64) [Road is water & wider, grass are walls]