Controls: WASD to Move 'Q' to Sprint (temporary) C to Crouch Spacebar to Blink Manually V to use Medipack 1 to Read Evacuation Protocol 2 to Read Co-ordinates EASTER EGGS: You can get SCP-035 killed, and put it on for a Secret Ending Trying to Remove SCP-990 results in him mocking you. SCP-2950 has a 20% Chance to appear as a normal foundation chair Finding all Three Ducks has a Secret Ending. SCP-079's face has a 2% Chance of appearing on your blink screen Author's Strategy Guide: SCP: Last Survivor is an incredibly hard game, but can be beaten. I, myself have beaten it at least 3 times on every difficulty. The map is set on 3 Floors. However, there are some items that are worth searching for on each floor (eg: SCP-714). In Light Containment, Press 1. Your first objective is to go to the lift. From there, press 2 (or 1). I would recommend running in the Longest direction to prevent getting lost. For example, say the lift was at (9,-4), You should run Left, so you can clear up to 19 rooms without turning. Bridge Rooms / SCP-012 / SCP-1074 can stop you doing this - it's OK to go around those rooms. I wouldn't recommend Leaving Light until you have at least found either SCP-714, SCP-500-1, or SCP-427. Be wary of SCP-427, as it means you must complete the game in under 10 minutes, before it kills you. SCP-500-1 Pills can be found on any floor, so don't stress about finding them now. Once you have obtained one of these objects, make your way to Heavy. SCP-330 isn't worth searching for, but provides a small bonus, and allows you to survive one 173 attack. Same applies for SCP-217-1. In Heavy Containment, you want to find SCP-079 quickly, before SCP-939 escapes. SCP-049 is lethal, and SCP-714 is basically required to survive this area. SCP-217-1 is also useful for escaping SCP-049, as it lets you sprint for longer, allowing you to (slightly) outpace him. SCP-939 isn't stealthy, but sure is fast. Hold C when you hear his voice nearby, otherwise you will attract his attention. SCP-939 is the most complicated SCP. He will search the last area he heard noise from, so hold crouch when he is in the room. SCP-035 instantly wins you the game, but is so rare it's not worth searching for. The Femur Breaker is also a nice find, but is not worth searching for. SCP-008 can be re-contained, by being clicked on, stopping you from being infected by taking damage from SCP-966. SCP-500-1 and SCP-714 can cure it. In other words, click on anything you find. Surface Zone is a rapid scramble, with a time limit before the facility gets nuked and SCP-682 periodically charging across the screen. You must disable the Alpha Warheads in a few minutes, or the whole facility (including SCP-106's Pocked Dimension) is obliterated. An exclamation mark will signify a SCP-682 Charge coming, so hide in the corners to avoid being trampled. Bridge Rooms are an absolute no-go, as If 682 decides to charge across it, there is nowhere to run. Never let your sprint meter get above 50% in Surface Zone, you need the time. Be careful not to exhaust it all, otherwise SCP-049 will get you. To get the 'Good Ending', hold of using the lift until SCP-682 has breached containment, and made his appearance. Overall, spend as much time as you like in Light Containment, to try and find the useful SCPs. Speedrun through Heavy Containment, and Surface Zone if possible.dwdwdwwaas wewd wwd qsasassas
Based of SCP: Containment Breach and SCP: Secret Laboratory Sound from SCP: Containment Breach Update 1.44 - Started Changelog. Added Bridges and changed 096. Update 1.45 - Buffed 939's speed massively. Nerfed 682's damage. Update 1.46 - Changed 'SCPs Discovered'. Update 1.47 - Added SCP-008. Update 1.48 - Re-added Medikits (accidentally removed earlier). Update 1.49 - Made all characters smaller. Update 1.5 - Buffed 049's speed, nerfed 966's damage from 2 to 1-2. Update 1.51 - Nerfed 106 and fixed some door / wall bugs.. Update 1.52 - Fixed 035 Ending. Update 1.53 - Added Femur Breaker in Heavy. Update 1.54 - Added SCP-055 . Update 1.55 - Fixed an Audio Bug. Update 1.56 - Added SCP-207-1 with drinking sound. Update 1.57 - Changed SCP-500-1's appearance. Update 1.58 - Added SCP-427 . Update 1.59 - Added SCP-2950 (25 SCPs!). Update 1.6 - Nerfed SCP-714 (Added Extra bleed on pickup). Update 1.61 - Added Author's Strategy Guide (Under Instructions). Update 1.62 - Added SCP-650 in Light Containment. Update 1.63 - Added SCP-513 and SCP-513-1. Update 1.64 - MAJOR BUG FIX + 096 Door break sound. Update 1.65 - Raised SCP-999's spawn rate tenfold. Update 1.66 - Raised SCP-035's spawn rate tenfold too. Update 1.67 - Give SCP-427 an Animation Update 1.68 - Added new sounds for 173, and 650 Update 1.69 - Fixed some Bugs and made SCP-650 appear closer Update 1.7 - Added SCP-457 in Heavy Containment Update 1.71 - Added Sprinkler to kill SCP-457 Update 1.72 - Added Bridgeworld command (not recommended) Update 1.73 - added Pacify Command (for SCP-096) Update 1.74 - Lowered SCP-939's damage and speed Update 1.75 - Move SCP-966's grab to SCP-939 (forced crouch) Update 1.76 - Changed Table Models (Much more Dark Update 1.77 - SCP-2950 can now disguise an a foundation chair too Update 1.78 - Added Loading Screen Music Update 1.79 - Added Basic Menu Update 1.8 - Added SCP-990 to the Title Screen Update 1.81 - Changed how Keycards / Medikit Spawn Update 1.82 - Players can now only pick up nearby items Update 1.83 - Stopped Object SCPs spawning on top of each other Update 1.84 - SCPs can now be removed. Not Recommended Update 1.85 - Slowed Down *most* SCPs. Update 1.86 - SCP-035 is now on a scientist. to get it, lure the scientist into either SCP-049, SCP-457, or SCP-939 to kill him. Update 1.87 - Removed Visibly Holding Card animation because it stretches hitbox. New Animation when running from enraged 096. Update 1.88 - Added SCP-049-2 and Corpses. Update 1.89 - Added SCP-550 Update 1.9 - Added SCP-049-2 wall collision Update 1.91 - Added some more popup text regarding SCPs Update 1.92 - Fixed some visual bugs Update 1.92 - Improved the opening screen Update 1.93 - Player now has to pick up Emergency Procedure Update 1.94 - Locator must now be looted from a guard Update 1.95 - Updated Main Screen Update 1.96 - SCP-035 now runs away Update 1.97 - Raised SCP-049-2's spawn rate Update 1.98 - Changed SCP-550's appearance. Update 1.99 - Updated SCP-999 and SCP-106