Use the mouse to click on the buttons, purchase sprites, cycle through protips, etc. :3 Tutorial in game. Did you know "Relief" is the term for the changing slopes of a terrain? -------------Unit Types:----------- -Giga Swordsman -Cost 100 -Health: 50 -Damage: 1-2 per frame -Strong against: Archers, Cannons -Weak against: Bombers, Jousters -Nano Archer -Cost: 125 -Health: 30 -Damage: 10-15 per arrow hit -Strong against: All (from a distance) -Weak against: Swordsmen, Jousters -Scratch Jouster -Cost: 200 -Health: 75 -Damage: 1-3 per frame -Strong against: Swordsmen, Archers, Cannons -Weak against: Bombers -Pico Bomber -Cost: 300 -Health: 150 -Damage: 20-30 per bomb, 10-15 per laser -Strong against: Swordsmen, Jousters, Cannons -Weak against: Archers -Note: They can damage their own with the bombs -Tera Cannon -Cost: 500 -Health: 400 -Damage: 30-50 -Strong against: Base, Archers, Jousters (from a distance) -Weak against: Jousters, Swordsmen, Bombers -Note: Firing rate is slow, but very damaging Anti-Aircraft (AA) Gun Cost: 200 Health: 400 Damage: 30-50 Strong Against: Bombers Weak Against: Everything else Can only hit Bombers
Added New Unit - Anti-Aircraft gun, which launches cannonballs high in the air and can only hit bombers Improved AI Many small changes, such as making Jousters run twice as fast as other units Removed difficulty, as increased difficulty in the old version only made it easier to score points instead of making the game harder On Oct 20 2014 I added technology upgrades. These are one-time purchases that give you an advantage for the rest of the battle. So far there are only upgrades for Gigas, Nanos and Scratch Cats, but I will be adding more soon! On Oct 21 I added Tech Upgrades for Picos and Teras On Oct 28 I added Tech Upgrades for AA guns and bases