This is the first cell simulation project. This does not simulate Cells, as in little living microbes that make up creatures' bodies, but it uses a simulation method based on cells. click the green flag to reset colors to black. Click each cell to change its color. what happens to each cell majorly depends on the color of the cells around it. there are two types of cells: sensing cells sense the properties of the cells around them and react in response, but always stay in the same place, whearas concrete cells can only change when you click them to change their color, but they are draggable. I used the same color-changing algorithm as was used in the project "cell simul 2 testing". How I made this: each of one type of cell has 4 different colored dots to the left, right, top, and bottom. they each sense the color of the nearby cells in the mentioned respective locations by using the "[If <color π touching color π> then [_____] else [_____]" block to assign the "(left, right, etc.)-test" variable a number that represents the color of the left, right, etc. cells. there is one script for each sensor dot. Then, another script counts the total amount of cells of a specific color that are next to the cell bye setting a "(Black, Blue, Red, etc.)-total" variable to 0 then adding 1 for every test value that equals the number rembresenting that specific color and nothing for every test value that doesn't, which each individual script for each individual color repeats every 0.2 seconds, so that the variable is most of the time when it's being used going to be the final value. then a last script defines a condition based on the total and maybe test variables to change the color under certain conditions.