Super Star Fighters 2 is finally out! With 12 3D stages and 12 playable characters that vary more than just their hurtboxes! ...No seriously these characters are very different from each other. Duke it out with these intense 4 player matches! ...So even though you can see this by clicking on Rules, I'll tell you what it says anyway. ======================Rules======================= Each character has 3 lives and 200 health (some have more or less). You gain energy by damaging players. If you have max (100) energy, you are able to unleash an ultra attack. These attacks are table turners and will annihilate your enemies. You can also max out your energy by collecting power stars. But touching nega stars will cause destruction around it. These stars show up randomly in matches. ================Controls/Comboes==================== WASD: Move Space: Jump F + WASD: Run X: Use ultra (only works when energy is at 100) B: Go back to normal menu (only works on the rules menu) H: Attack G: Special H + H + H + H or H + J = Strong Forward Attack H + E = Strong Up Attack G + E = 2nd Special Space in air: Air Action (varies on character) H in air: Air Attack
READ THIS After many failed attempts i figured out how to make a proper 3D game This one was very successful and I am happy how it turned out. ...Except for the fact it lags like crazy. Controls in the game. And sorry for the lack of content. I know Kirby 3D fighters had much more content than this, it's just the whole "4 player top down fighting game" thing took up a ton of space. I actually can't even duplicate a sprite with the amount of space this game took. Regardless, I hope you enjoy playing. I'm mostly an animator, not a game maker. But, I do know a lot about scratch, and this was, for the most part, fun to code. ================================================= Press P to enable everyone's movement in case a player gets stuck. Can only be used 8 times (Unless you're me because i don't abuse my own game's mechanics). ================================================= And please don't tell me about glitches, if you find them, I most likely have found them too and don't know how to fix them. Which is why i used the "enable movement" button.