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Naval Ops Survival 0.0.1.5

NENexus411•Created October 2, 2018
Naval Ops Survival 0.0.1.5
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Instructions

How to use: just press the green flag button, every instruction concerning the game is on the "How to play" button /!\ Game considered finished /!\ no enough spare time or idea for future update. If you lose the game, just reset the game by pressing the green flag. For better resolution and gameplay, play it on fullscreen NOTE: The game is both for QWERTY and AZERTY keyboard

Description

Original Developper: Nexus411 (me) Co-developper: Sana987 inspired by "Battle Group" and "Battle group 2" mobile game made by Bane Game. Naval Ops: Survival is a endless survival game where we control a new generation cruiser with the possibility to use its impressive arsenal for survive as long as you can. There's 2 little "easter egg" :p /!\Disclaimer/!\ all song used are not my own property and it belong to their respective composer (see list of used song below) o World of warship ost 141: point of no return o World of warship ost 145: I will crush you o World of warship: Victory port theme o Battlefield 4: Naval strike theme o Command & Conquer general ost: main theme o Ace Combat Assault Horizon ost: Naval warfare o High school fleet ost vol.2:10 Blue Mermaid Toujyou This is a university project, and doesn't have any commercial purposes. All remixes MUST have the mention of their original team developper. Patch note: 2 october 2018: released ALPHA 0.0.1.0 *known issues: - Ennemy life is resetted if another clone spawn - Missile salvo and AA burst get interrompted after changing weapons - 155mm bullet sometimes get trough ennemy projectile (must explode at impact) 13 october 2018: ALPHA 0.0.1.1 - added kamikaze boat: does 2 damage but slow, not affected by EMP charge - fixed Menu music, stop now when playing game - sound and music have been balanced - tweaked missile launcher, renamed temporalry 60mm rocket launcher, reload reduced to 7.5 seconds to 5 seconds, missile are now more accurate, the burst is faster - tweaked auto turret boost: firerate increased, reduced time between each burst, making it more effective. -tweaked EMP, the pulse is now faster - removed 2nd explosion costume for both 155mm cannon, wich having a too much big "flak" effect 1 november 2018: released Alpha 0.0.1.2 - added Turya class torpedo boat, releasing 2 devastating torpedo, with ONLY 155mm cannon could destroy it. Cannon are more effective against the torpedo boat - added sound effect for kamikaze boat for getting noticed when nearby - fixed Su-25 bug, where if 2 or more Su-25 spawned and one of them get destroyed, all of Su-25 disapeared - FINALLY fixed menu sound bug during the game - Added ghost effect on HUD for clear vision of the field - Added new menu song: Last Ship Theme (as all song already in the game, it is not my property) 18 Febuary 2019: released ALPHA 0.0.1.3 This update is only about the ENS Doppelganger, wich has received many major changes, like: - Reworked Main turrets apparences - Reworked CIWS's apparence - Reworked Turrets mechanics: now you shoot with both main turret - Removed 4th gun (wich was the 2nd turret), working on a new one: Torpedo Launcher - Moved Main turret 2 at the rear of the ship, wich is easier for cross shooting - Moved CIWS 2 - Reworked 60mm rocket launcher: instead of shooting in burst mode, it now shoot a swarm of 5 missile (like a shotgun) - Renamed temporarly 60mm rocket launcher as Javelin Missile Swarm System (JMSS) - The game is now adapted for QWERTY - Added a new menu song: Battlestation Pacific Main Menu theme (as all songs, it is not my property) -Removed The Last Ship theme -Minor changes: removed small spining radar, replaced by green and red light (wich mean the right and left side, like in real life)// changed apparance of the radar dome, wich is a Double radar // removed the sort of grid at the middle of the ship 22 May 2019: patchnote 0.0.1.3A - removed a badly saved sprite, wich was an april fool - added a strange button ;) (it's not a pun) 28 Jan. 2021: released 0.0.1.5 -Torpedo added -More Realistic HP system -Auto turret fire in random direction

Project Details

Project ID249911985
CreatedOctober 2, 2018
Last ModifiedJanuary 28, 2021
SharedOctober 2, 2018
Visibilityvisible
CommentsAllowed