You are Pyoscratch, a bird with a serious appetite for cherries. The aim of the game is to get as many points as possible by eating cherries and powerups. Hold the left and right arrow keys to move (only if on a block), hold the up arrow key to shoot tongue at cherries and powerups to eat them and gain points. You get more points the higher up the cherry is on the screen. But watch out, any cherries that land will break the tile they land on. If they land on Pyoscratch, it's game over! Also be warned that each cherry you eat will make Pyoscratch fatter and more likely to be hit by falling cherries, spanners and clocks. The last complication is that there is a time limit of 1 minute and 20 seconds. When this runs out, it's also game over! If you eat a spanner, the closest tile to you will be repaired. If you eat a clock, the time remaining will increase by 5 seconds.
-—=x=X=ACCOMPLISHMENTS=X=x=—- This was added into the really popular '100% Games' studio. Thanks 'CaptainJamie'! -—=x=X=CREDITS=X=x=—- This is based on a game made by Nintendo. All artwork and code and stuff is by me. -—=x=X=GLITCH LIST=X=x=—- [fixed glitches will be deleted so you may find gaps between glitch numbers/letters] 2) The cherries are very small. 3a) The bird doesn't change costumes (different graphics which can be changed to in the code) properly when he shoots his tongue, as there are two scripts which change the costumes going on at the same time (his tongue ends up appearing like it comes out of his head). 3b) The tongue is a couple of pixels higher on his head than the opening of his beak when fired. 4) Some sensor things are not hidden, so these small blue things on the tiles the bird walks on drift about. 5) When you catch a cherry with the tongue, it fires again without you telling it to. However, I have realised this is useful when there are lots of cherries so I will leave this. 6a) The bird, the tiles, the background and cherries when put together in the game screen do not look very appealing (better art needed). 6b) The title screen art style is very different to the rest of the game. Furthermore, the borders on everything are different widths, so it looks a bit poo. 7a) Cherry spawn rate becomes a bit too high after a minute or two, so it will either need some weird algorithm or for the spawn rate to be set to a certain value each 5 seconds or something like that. 7b) On the actual game (Pyoro for DSi) there are rainbow consumables (I’m using cherries instead of the beans in the actual game, but that doesn’t matter), but Pyoscratch doesn’t have rainbow consumables. On the actual game, when consumed, they bring back loads of tiles and destroy all the cherries on screen (too many cherries and few tiles make it more likely you will be hit).