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SNoM (Six Nights of Madness) Concept sketches

-A-ArtisticGames-•Created September 23, 2018
SNoM (Six Nights of Madness) Concept sketches
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Instructions

Press the two arrow keys on the screen to move through the cameras showing previews. GAME MECHANICS _______________________________________________________ Cameras- Use them to find Madcreeper, Springs, and co., flash your light through the camera's to disorient some of them, and toggle to the vents to see who's prowling around, and shut vent doors from there! Office- Every night guard needs an office! You can activate a light which will reveal most of the characters in the hall, however there is a small blind spot that some will utilize to get closer. Some characters are disoriented by the light, and others are not, however flashing the light is crucial to defending against, as Iv'e dubbed him, "Creepster" the shadowy creeper brother. (Note: You have No vent doors in your immediate office, meaning you have to defend with the remote doors.) The Repair-O-Tron 9000- A big factor of game play, The repair-o-tron suffices all your repairing needs. This technology has advanced beyond the limits of the FNAF 3 repair monitor, and you can repair multiple systems at once. Each system takes 4 seconds to complete, and the time stacks dynamically, and the monitor will not shut until all systems are done repairing.

Description

Some concept sketches for Madcreeper's Fnaf-ish Game. 1.The Layout of the actual place. (does it look familiar?) 2. An office design. 3. Some cool art of Madcreeper. 4. The Repair-o-tron 9000. (used to repair systems) 5. Some nice art of Springs crawling through a vent. Credit to Madcreeper for the Idea of SNaM, or SNoM

Project Details

Project ID247970630
CreatedSeptember 23, 2018
Last ModifiedSeptember 28, 2018
SharedSeptember 25, 2018
Visibilityvisible
CommentsAllowed