Fixed it! :) THIS IS FOR THE USE OF @QueenEagle AND @QueenEagle ONLY. UNLESS YOU ARE THIS PERSON OR HAVE RECEIVED THEIR PERMISSION, YOU MAY NOT USE THIS UNDER ANY CIRCUMSTANCES. I AM NOT THE ONE TO ASK SHOULD YOU WISH TO USE THIS. PLEASE ASK ONLY @QueenEagle IF YOU SHOULD WISH TO USE THIS ANIMATION.
@QueenEagle I didn't change the script a lot, don't worry, I just added a broadcast message. What happened was, when you had sprite 13 broadcast hide, it was overriding the show message on the volcano. Meaning that, although the script on it said show, it was told to hide by the broadcast on sprite 13. It listened to the broadcast instead of its own script, and would hide. All you had to do was take out the script on the head that said to hide when it received the message "hide". However, this made a problem, as now it wouldn't go away at the end. So, I made a quick fix by making the body broadcast a different message, "hide2", and telling the head to hide when it received that message. Now everything is fixed up and the part can go into the map.