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Pixel Run

DODogeFan1555•Created September 4, 2018
Pixel Run
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Instructions

Controls: Use left and right arrow keys or A and D to move, and up, space, or w to jump. Press s or down arrow to crouch. Don't run into the spikes and the flying enemies. You can jump on the flying blobs for an extra boost and a coin though :D ENJOY!

Description

This took me a long time to make so please enjoy :D Almost all coding by me and all art by me. C R E D I T S ========================================= Inspired by "Spooky Run" by @theChAOTiC Start button, selection button, and multiple other button sounds from "Bouncy Heroes" by @theChAOTiC Jump sound from "Pixel Jump Ultimate" by @theChAOTiC Option button sound effects from "Spooky Run" by @theChAOTic Menu song from my friend @ThatFancyFerret Music when in-game: Song from @Jconway1 's project "I'm still alive just working on stuff" Credit to @ThatFancyFerret for the crouch script and the crouch idea! UPDATES ========================================= 10/24/18: New skin "gold boi"! Slightly changed spawn times and spawn height of the flying blobs and the slightly changed spawn time of spikes, m ademega flying blob faster and made it go up and down less. New mechanic: Crouching! 10/25/18: Slightly changed the maximum spawn time of the spikes. Also made the score and high score counter be centered at triple digits and hi 10/26/18: made thumbnail text bigger and minor thumbnail adjustments 10/30/18: tweaked thumbnail a little more 11/21/18: made it so flying blobs/mega flying blobs don't show up in front of the play button in the menu 12/24/18: made it so the score counter would be centered at all times 12/27/18: made it so the menu score count would be centered at all times 1/7/19: Repolished with some bugs removed! 1/9/19: Fixed glitch where the coin display for the coin counter wouldn't show whenever scrolling back a skin onto the gold boi skin. 1/12/19: Fixed the glitch where some sounds would still play even when the sound was toggled off

Project Details

Project ID244495560
CreatedSeptember 4, 2018
Last ModifiedFebruary 9, 2019
SharedFebruary 7, 2019
Visibilityvisible
CommentsAllowed