If you have heard of the card games werewolf and mafia, then you’ll know how this is going to work. Except it’s a bit different so I don’t get reported, and I just wanted to get creative. This is a roleplay game, where when special events are not currently happening, you roleplay with others to show your character’s personality and give people an idea of what your role might be. ROLES: PLAYER ROLES: There is a town called Toros. Each player has a role in the town. There are four roles; -The Tribers, also known as The Bystanders, play the innocent role. There is no limit. -The Traders, also known as The Collectors, play the role of innocent, while also having some hostility, as Traders live on the edge of Toros. There is a limit of one per game. -The Torn, also known as The Prisoners, play the role of innocent. There is no limit. -The Trappers, also known as The Capturers or The Insane, play the role of hostile. There is a limit of two per five Bystanders. ROLE ABILITIES: -Tribers: Bystanders don’t have a special effect, the only thing they can do is vote against a player in the mornings after a Bystander goes missing. They can only vote once, unless they visit a Collector, and they cannot vote for the remaining of the game. -Traders: Collectors have the ability to resurrect a random one of The Prisoners, but this is only activated when a Bystander comes to their shop and trades in their vote for each night, giving the Collector two votes every morning and causing that Bystander to lose their ability to vote. All the names of The Torn will be put into a random spin and the one selected will come back into the game. This can only be used once and can only be used when there is three Prisoners minimum. -Torn: Prisoners do not have a special ability, once they are captured they lose all their effects and are stuck as spectators. They cannot vote. -Trappers: The Insanes ability is every night while everyone is asleep, they choose who they want to capture. The most votes for a player wins and they will become a Prisoner. If there is no votes that overpower the others, a random name picker will be spun and the name it lands on is the player that will become a Prisoner. APPEARANCE AND SURROUNDINGS: -Tribers: Bystanders normally don’t wear anything and just show their face. Sometimes, when mourning over a friend going missing overnight, they will wear black clothing like dresses and cloaks. Their village, Toros, has buildings made of mud hard as brick, and sometimes clay. The ground is sand and their houses are lit by candlelight. Lots of hills and grassy areas surround them, and when they travel to Collectors they wear normally pale colored cloaks, grass is all they see. -Traders: Collectors wear scarfs and cloaks to cover their body, as they don’t want their roles to be revealed. Collectors live in grassy, lively areas, with a stream and hills and flowers. Beyond them is a forest. No one lives there but the Collector, in their cottage. Sometimes, in the distance, you can see a deer or two scampering through the woods. -Torn: The Prisoners are Bystanders or Traders that have been captured by a Trapper, so they are usually not wearing anything but sometimes they have chains around their legs with heavy rocks attached to them or rips in their ears or tail. Once captured, they are thrown into a deep, dark cave, the entrance covered by jagged rocks and impossible to get out of without getting jabbed. It leads down to tons of tunnels that lead to more caves where many Prisoners have survived off of the rain water and rats, and the occasional bird when it comes into the caves to build a nest. The unlucky ones don’t make it for even a day. -Trappers: The Insane look like normal Bystanders, but they can never let anyone see them at night when they are taking players to the caves. Sometimes they go too quickly some of their fur gets stuck on a branch or they leave paw prints or they aren’t clever and leave scent marks. They live in Toros with the Bystanders. GAMEPLAY: HOW TO PLAY: Remix the bio project to design your character (Or color it in like your original character, you don’t need to make a new one). Once you fill out the bio correctly, I’ll accept you. The game can start when there is at least five players, but it will most likely start at around fifteen. I’ll put everyone’s names into a random picker. I’ll first pick Trappers and the Trader, then everyone else will be Tribers. I will leave a comment on an old comment chain on your profile and tell you what your role is and to delete the comment after you read it. (NO MATTER WHAT, you can NEVER tell ANYONE your role, because you could get voted off to be a Torn.) When no events are happening, you can comment an open roleplay with your character and someone will reply and continue the roleplay. In the roleplay, you can say to me that you are going to go visit the Trader (Only if you aren’t the Trader) and it will show up in the cutscenes. (Past-tense and
She's a trader, she loves to travel and is hoping to trade a lot. *CRINGE*