A and D to cycle through ships. W key to show nitro. Each ship is unique and sorted into four categories in terms of difficulty; - Incandescent (Easiest, Slow) - Halogen (Medium, Typical Speed) - CFL (Hard, Fast) - LED (Insane, Fastest) Also, you can see vehicle stats in the upper right. BTW, the points system is the currency in-game. The term 'points' is a placeholder. -=July 2nd; Added BattleGames' Flamerunner. -=July 12th; Added Goldwing, my own. -=July 18th: Added FreeFall, minor stat adjustments. -=July 26th; Added Hacker and Infinity, both by me. -=August 6th; Added Piranha. Guess the reference and win a cookie. -=August 15th' Added Nowhere Racing Crew, and a few placeholder vehicles. -=August 16th; Added Titan_Entertainment's Lightbringer. I toned it down the teeniest bit to make it so that the LED vehicles can at least sort of compete with it. Also, 7,500 points buys you a lot of cars. Also, the nitro costume is being argumentative, and I couldn't import it for some stupid reason. Starting to work on rigs. -=November 13th; Project revived. Added an experimental vehicle design. Please tell me if you like them. BTW, the Rig has been labeled as obsolete. -=November 15th; Redid some vehicles as Commuters. Added vehicle type next to difficulty. -=December 12th; Added "Formula" concept. Tell me what you think! -=December 20th; Redid Turboshark and similar vehicles. -=June 12th 2015; Completely changed unlocking method from points to schemes. Also added a vehicle.
The vehicle shape belongs to Titan_Entertainment; I just modified it and made an experimental UI, complete with short descriptions. Musice is Ideetje, be RoccoW -=+Fun Fax+=- - The difficulty categories are named after lightbulbs, in terms of energy efficiency. -Most of the UI is rudimentary, and I want to have it changed upon the first created beta. - I love this idea.