Testing a possible boss battle engine for Sonic Unnamed. Use the arrow keys to move around. Unfortunately there's no spindash but it shouldn't matter much against this boss. EDIT: I've optimized the engine a wee bit better in case of lag and the Egg Drill now has 1.5 second invincibility frames to prevent a glitch from occurring. In addition to this, The hitbox on the Egg Drill has been tweaked to avoid a unfair death when the boss is in the middle of it's defeat animation.
Credit to the owners of the assets I used for the project and of course, credit to SEGA and Sonic Team. This project in particular took a very long time to get out due to a number of factors. I'm glad it's done though. Oh and for the sake of convenience, The boss intro will be shorter if you die to the boss. Allowing you to jump back into it faster.