Collab between applejack, amcerbu and I for Music Mashups (collab camp). Enjoy! Current draft: http://scratch.mit.edu/projects/amcerbu/2346240 Music Marathon will be a platformer with accurate physics. You will collect notes and powerups to complete the level. (forte makes you bigger, piano makes you smaller, accelerando makes you faster, ritordando makes you slower, and more!) Feedback-wise, we're looking for what features we want to implement. For example, should we have a level editor? Should it be a separate project, or incorporated (it would take a long time)? Some more things we're debating are: • Should the game change based on the music you pick (jazz, rock, classical, techno)? • When you collect notes, should they play music or just a short chime or clink? • Should we support slopes? • How should our main character look?