My Day 21 Getting Unstuck prompt... 1s1s: Create a 1s1s project (i.e., project w/only 1 sprite and 1 script). Green flag: Start. Space key: Rotate block. Left/Right arrow keys: Move block horizontally. Down arrow key: Move block vertically (slowly).
My Day 21 Getting Unstuck prompt... 1s1s: Create a 1s1s project (i.e., a project with only 1 sprite and 1 script). I was randomly scouring the Scratch Forums and came across a discussion about the "1s1s" phenomenon. Here's the discussion thread in question: https://scratch.mit.edu/discuss/topic/12378/ and here are examples of 1s1s projects: https://scratch.mit.edu/search/projects?q=1s1s As one poster noted, "Yeah, 1s1s or any of its variations are usually challenges that Scratchers set themselves when making a project to make it more impressive." I don't know about the "more impressive" claim, but there's something interesting about playing with constraints, which is certainly a theme of Getting Unstuck. I've never made (at least not intentionally!) a 1s1s project, so the novelty factor was definitely high! To be honest, I wasn't at all sure where to begin. I knew I wanted to do a 1s1s, but wasn't sure what types of programs might be best suited to the genre. I love Tetris (so much) so, on a whim, I search for 1s1s Tetris, which led to two results. One of the two results had a version number of 0.7, so I saw an opportunity to extend someone else's neat work, while learning a lot in the process. In practice, this was kind of a total disaster. (It feels pretty good to end my Getting Unstuck experience with a spectacular failure.) I ended up so confused and frustrated that I turned it into a "splat" situation—when blocks land they lose their shape. (But, appropriately, that doesn't even work totally correctly.)