Outside of battle, walk with WASD keys, 8426 keys, or ARROW keys. Press space to use an item. Press Z to interact with an interactable object. Press X to attack ( be careful not to attack NPCs, some will fight against you if you attack them ) . In battle, click your chosen attack to attack the opponent and time your attacks just right so that you always have enough energy to dodge your opponent. If you time it wrong ONCE, you will die. However, leveling up more gives you more dodge energy, making it easier to manage your attacking strategy. This is a test engine. Expect bugs, glitches and errors. Please report any if you find one. ---UPDATE LOG--- v0 = Intro Scene Completed v0.8 = Basic Engine Designed and Nearly Built v1 = Basic Engine Complete, Blaster Added, Test Released v1.2 = Blue Soul Attack Added, Blue Status Effect Added v1.3 = Bone Flurry Added, Does No Damage v1.3.1 = Bone Flurry Removed For Fixing, Eye Added v1.3.2 = Tested Game to Catch Any Important Errors, Planning on Disable Dialogue Option
Credit to @Hoodini64 for original concept of the engine. Me for adding things like the "Dodge Energy" variable to make the fight more timing-based. Altertale for Dynami ( Intro Fight Song ) Unmentioned credits are in-game. foxpox__ on PicsArt for Corrupted Hotlands intro. Someone from MakeAGIF for GAME OVER screen. More attacks for Sans to use are being worked on, and the same is for Frisk! Once that's done, I'll move on to a full-on BountyTale demo, then the full game. Again, big thanks to @Hoodini64 for engine concept and me for re-coding the entire engine and adding my own touches.