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ConditionalLoops.DailyLife - L2 Create Train

SCScratchEncore•Created July 16, 2018
ConditionalLoops.DailyLife - L2 Create Train
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Instructions

Set the sprites to starting locations and use a conditional loop with sensing blocks to move the sprite and have it stop at a location of your choice, either another sprite or when touching a color, when the condition becomes true. Purpose: Implement conditional loops that control the repeated actions of a train.

Description

Scratch Encore via UChicago STEM Education & University of Maryland - College Park

Project Details

Project ID236573748
CreatedJuly 16, 2018
Last ModifiedJanuary 8, 2019
SharedJuly 16, 2018
Visibilityvisible
CommentsDisabled

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