This is the new and improved Pen Turrets project. This project took many, many hours of work, and is still being improved on. The current goal is to remove as much lag as possible from the bullets and their collision lag, or really as much lag as possible from anywhere. Big thanks to @Java_programmer for his tutorials on bouncing and line collision, as it was basically his math that I used in the project, with minor adjustments for certain things. Please report any problems you find in the comments, and I will see what I can do. Once the testing and glitch removing is done, I'll make it into a large project and share it on my main account, so the reporting help would be much appreciated. INSTRUCTIONS: >>Click to fire a bullet >>Arrows to move >>Power is how much the bullet will push your turret back and how fast the bullet will move forward >>TurretRS is the rate of fire >>Lag? sets the lag reduction mode to on or off (1 or 0) >>Max Bullets is the maximum number of bullets that can be on the screen at any one time. If there are too many, it will remove the oldest ones first. (Only active in lag-free mode)