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Blender Color Orb

DADarkFusion•Created June 11, 2014
Blender Color Orb
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Description

Ok, final one, promise. There were only 32 frames, so to achieve MAXIMUM QUALITY I just imported them all by hand. Slow, but looks great. This was pretty much a test to see if I could make a "texture wipe" effect with Cycle's nodes. The solution was to put a gradient texture (UV mapped from top to bottom) through a color ramp with animated positions. This was then used as the factor to mix between colors. Rendered in Blender Cycles on my GTX 660Ti EVGA Superclocked.

Project Details

Project ID23521787
CreatedJune 11, 2014
Last ModifiedJune 11, 2014
SharedJune 11, 2014
Visibilityvisible
CommentsAllowed