Well, I guess thanks to myself as I made this lol I'm sharing this as it is because what I'd like to do would take ages to load if I did implement it, sorry SETTINGS: • Height multiplyer - will show you terrain in higher contrast •Water level - adjust it to change the sea level - water can appear anywhere •Resolution - changes the quality of the render, 1 is best •Amp start and end - changes the control points for the first random •Size - controls the size of the terrain generated •Water divider - edits the distrubution of the random offset • Randomness degrader - changes how fast the random offset goes down • Smooth - changes how many passes are made KEYS: Up - starts the render again, so you can stop the project Down - adds height to middle of terrain Right - erodes terrain from where water is S - does a single render N - restarts project