This project is intended to duplicate the Lights Out game structure, but also to provide a more strategic outlook on the whole thing. Since it uses arrays, it is now possible to write an algorithm to read the data and manipulate it easily. The goal of this is to eventually demonstrate an algorithm which, given only access to 'lit', successfully reduces it to all zeroes. the clickmap can provide a good cheat sheet for the positions needed to be clicked to solve it. ex: to make 'lit' all 1s, apply clickmap: 0 1 1 0 1 0 1 1 1 0 0 0 1 1 1 1 1 0 1 1 1 1 0 0 0 [which makes a nice picture:] ░░ ██ ██ ░░ ██ ░░ ██ ██ ██ ░░ ░░ ░░ ██ ██ ██ ██ ██ ░░ ██ ██ ██ ██ ░░ ░░ ░░ what you see in clickmap is one-dimensional, so it would appear as: 0110101110001111101111000