ScratchData LogoScratchData
Back to TiberiumFusion's profile

The Gossip Stone (and Navi)

TITiberiumFusion•Created June 26, 2018
The Gossip Stone (and Navi)
33
22
347 views
View on Scratch

Instructions

USE SULFUROUS FOR MUCH BETTER PERFORMANCE!!! ====>>> https://sulfurous.aau.at/#230593234 <<<==== If the audio is stuttering, you can press the m key to mute the BGM. ---- Simply watch with the automatic orbit camera, or use the WASDQE and Arrow keys to go into free roam mode. Press the O key to resume the orbit camera. Press the R key if you get lost. Click on the Mask of Truth or Biggoron Sword for some reactions... Press Z to show render time.

Description

I've recreated the mysterious, chittering Gossip Stones from Ocarina of Time in my new 3D engine/framework. I've wanted to make this project for a while now, and it serves well as a tech demo for the beta version of SNAA 2 that it is running. The stone model uses my UV tri renderer that was just recently featured. Navi is half 3D model, half billboard (just as in OoT), and acts a point light in the scene. And, of course, there's the underlying, core engine/framework. I tried to replicate the original objects from Ocarina as completely and accurately as possible, but I wasn't about to implement ALL of the Gossip Stones' secrets :) Hopefully this tech demo makes my new engine seem good. This is a particularly-demanding scene, so it's really not the best for first impressions, but the more practical projects that can be made with SNAA 2 won't be featuring high-res textures like these. (I love how a low-res N64 texture is a high-res texture in Scratch) I probably should explicitly mention by now that "SNAA 2" is the new 3D engine/framework I've made. I did a kind of "speed-build" of a 3D engine back in December, and I ended up calling the result "SNAA", a recursive acronym for "SNAA Needs An Acronym" (it's a joke about XNA, which SNAA is structured like). I don't know when I'll release SNAA 2, as I've got the uber-fun process of total documentation ahead of me, but I'm hoping it'll be soon. You would not believe the adventure I went on to get the "giggle" sound effect for the stone. It simply does not exist online, so after about 3 hours of useless searching, I spent another 4 hours rooting around in Master Quests's euro "debug rom" until I retrieved the holy grail. I must feel like an exotics collector or something on account of how rare (and difficult to extract) that sound effect is. Seriously - it took about 7 hours to make 99.9% of this project, then another 7 to get one single sound effect.

Project Details

Project ID230593234
CreatedJune 26, 2018
Last ModifiedAugust 1, 2018
SharedJune 27, 2018
Visibilityvisible
CommentsAllowed