USE SULFUROUS FOR MUCH BETTER PERFORMANCE!!! ====>>> https://sulfurous.aau.at/#230593234 <<<==== If the audio is stuttering, you can press the m key to mute the BGM. ---- Simply watch with the automatic orbit camera, or use the WASDQE and Arrow keys to go into free roam mode. Press the O key to resume the orbit camera. Press the R key if you get lost. Click on the Mask of Truth or Biggoron Sword for some reactions... Press Z to show render time.
I've recreated the mysterious, chittering Gossip Stones from Ocarina of Time in my new 3D engine/framework. I've wanted to make this project for a while now, and it serves well as a tech demo for the beta version of SNAA 2 that it is running. The stone model uses my UV tri renderer that was just recently featured. Navi is half 3D model, half billboard (just as in OoT), and acts a point light in the scene. And, of course, there's the underlying, core engine/framework. I tried to replicate the original objects from Ocarina as completely and accurately as possible, but I wasn't about to implement ALL of the Gossip Stones' secrets :) Hopefully this tech demo makes my new engine seem good. This is a particularly-demanding scene, so it's really not the best for first impressions, but the more practical projects that can be made with SNAA 2 won't be featuring high-res textures like these. (I love how a low-res N64 texture is a high-res texture in Scratch) I probably should explicitly mention by now that "SNAA 2" is the new 3D engine/framework I've made. I did a kind of "speed-build" of a 3D engine back in December, and I ended up calling the result "SNAA", a recursive acronym for "SNAA Needs An Acronym" (it's a joke about XNA, which SNAA is structured like). I don't know when I'll release SNAA 2, as I've got the uber-fun process of total documentation ahead of me, but I'm hoping it'll be soon. You would not believe the adventure I went on to get the "giggle" sound effect for the stone. It simply does not exist online, so after about 3 hours of useless searching, I spent another 4 hours rooting around in Master Quests's euro "debug rom" until I retrieved the holy grail. I must feel like an exotics collector or something on account of how rare (and difficult to extract) that sound effect is. Seriously - it took about 7 hours to make 99.9% of this project, then another 7 to get one single sound effect.