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MazeMayhem (Build 13)

INInteractAndPlay•Created June 1, 2014
MazeMayhem (Build 13)
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Instructions

Ball Over - Ball over means the orange ball rolls over something, and uses/selects it Extras - Ball Over using pink ball. WASD - Control orange dot TFGH - Control pink dot B - Toggle debugging Use spacebar to add an idea to the SuggEx Platform. Left click to make a bridge on levels that have it enabled. The other controls are in the game. The switch: Upcoming.

Description

Build 14: -Now officially owned by my new account named @IAP-Reloaded. -See the version on there for the new update. -Build 13 is now a "legacy" update. Build 13: -TelePORT added for easier position selection. -Will have full ability to set the positions. -Will work with the Configuration Speed. Build 12: -Less lag -Bridges are gone -Added a new system for black lines that fixes the old problem -New "Impossible" level -Working on new level called "Nether Portal" which the portal acts similar to the ones in "Teleporting Basics" except it only requires one sprite and moves like a sliding door. Build 11: -Newer main menu! -Intro added! -More silent changes -Maybe new features! Build 10: -Some silent changes -Added two new mazes. -Added in-game controls menu Build 9: -Added slider to change configuring speed. Use I to increase, and O to decrease. -Need help fixing the wall glitch! Comment below if you have a fix. Build 8: *Dotty's Best Friend is not accessible yet. *We found a glitch that lets Dotty pass through the wall. This will be patched in never. -We marked out Maze Mayhem and put MMTogether. -Dotty's Best Friend maze has been put in this project, featuring new additions like the ones below -Added Dolton (2nd Dot) -Added buttons -Added new looks for the dots. -Replaced debugging enable/disable keys with B to enable and N to disable. Build 7: -Decreased the time taken to arrange the dot (named Dotty) and the finish. -Joe now hums at random points, and sometimes changes faces. Build 6: -Added a glitchy drawing tool, that goes with a new maze called Bridging. (See below) -Added Bridging, which uses the drawing tool. Build 5: -Debugging buttons are now only accessible by me and people who have gained my trust. -Added a button that resets total games completed (only for me and people who gained my trust too) -New menu -Detailed info about Joe (well, maybe I should say I put his name on the menu). Build 4: -Added a new maze called Operation X -Change the finish color -Joe now hums! (In his mind) -Added support for SuggEx. Use the spacebar to contribute an idea. Build 3: -Fixed the Finish issue, which makes completing a level impossible Build 2: -Introduced the Debugger, which is accessible by everyone for a limited time. -Score is kept at the bottom -Unspiraling and Teleporting Basics Build 1: -Released for the public! -Random Lines maze introduced -Added finish level saying to Joe Build 0: -Introduced Joe -No mazes yet! Check back for Build 1!

Project Details

Project ID23037620
CreatedJune 1, 2014
Last ModifiedOctober 4, 2014
SharedJune 1, 2014
Visibilityvisible
CommentsAllowed