Click or hold the mouse to shoot. Blast all the characters before they reach the bottom! If too many characters fall, it's game over!
MAJOR credit to @Mynextbirdaccount for the ultra hyper level character ideas! Characters from scratch, @storm101, @aarextiaokhiao , and me. Characters: ---------------- Scratch cat(50% chance of 1 second EMP effect when blasted) nano(appears tiny 50% of the time.) After Bronze(1 min): Gobo(75% chance of spawning the scratch cat when blasted. STW cat(revives as angel STW cat/appears less) Angel STW cat(slow/does not spawn randomly/shots cut past him/invincible while spawning) Pico(10% chance of spawning 2 of himself if blasted/fast) After silver(2 min): Zee face(super fast/25% chance of 2 second EMP when blasted) Fire cat(50% chance of 1 second unstable firing when blasted/fast) After gold(3 min): Terra(deflects some shots(stalled if a blast fails)) STS cat(25% chance of 2 second instability when blasted/causes instability on contact) After master(4 min): Valire cat(super hard to blast(stalled if a blast fails)/slow/appears less) After champ( 5 min): Elem cat(almost impossible to blast(stalled if a blast fails)/2% chance of 1 second EMP when blasted(success or not)/rare/does not count towards strikes/EMP affect on contact with cannon) Black cat (stops appearing when you are extreme champ/???) After extreme champ( 6 min): Parrot(blocks all shots/flying) Giga(10% chance of doubling the amount of characters in play after being blasted) After unstoppable(7 min): ???(now you've asked for it!) after Impossible (8 min): Greeny Michael (10 hits to kill, very very slow, 10% percent to get 5 second EMP effect when blasted) Red Scratch Cat (75% chance of 1 second EMP effect when blasted) Green Scratch Cat (25% chance of 1 second EMP effect when blasted) After Hyper (9 min): Blue cat (60% chance of 3 second EMP effect when blasted) Pink cat (makes everyone vanish and gives a 5 second EMP when blasted) After Ultra hyper (10 min): White cat (makes you unstable for 10 seconds when blasted) Neigh (blocks all shots, goes faster when hit, 5 hits to kill, 10% chance of 2 second unstable when blasted, flying, does not count towards strikes/takes away a strike if killed by blasting)